Wednesday, March 5, 2014

The Old Watermill

This is a portfolio project I began about 2 weeks ago.  I plan to learn and improve my skills in zBrush, High to Low Poly modeling, Re-topping, hand painting textures, visual effect creation and timing, and engine implementation.  That's the plan anyway and so far so good.

Research:

I went with the watermill because its a simple building with animatable bits and pieces -- meaning particle effects, interesting silhouette, moving pieces, opportunities for environmental texture effects.  These are some research images:










From these I created a basic Maya blockout:


And then moved into a final blockout:


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