Thursday, April 24, 2014

Duality goes Unreal

Hola!  So we've been working in Unity for Project Duality and were about to subscribe to the pro version to begin implementing lighting and working on VFX; then we realized the difference in price and capability between that and Unreal 4.

Originally our purpose in using Unity was to learn the engine and because of the resources available for that. We also needed to have a highly accessible platform for us to work with.  This last reason has become especially important as our team has grown by a few heads.  Once we started getting to the point that we needed to look into committing to and investing in the engine, we realized that we were going to need more than just two licenses for James and I.  Unity is a great engine to work with, but at $75 a month per license (which we're still a little confused on how pricing for a team works exactly) and a commitment of 1 year minimum subscription, suddenly 2+ licenses was a little scary to sign up for.

As I'm sure you know, Unreal 4 was rolled out with an incredibly affordable subscription cost ($20 a month, cancel anytime, + 5% sales which we will prolly never have to pay anyway) and improved as well as new tools (yes, I'm looking at you Blueprints), with the same visual quality its always had.  Unreal is also an industry standard which, having a product built with it will improve our portfolios and, hopefully, chances of actually getting into said industry.  Also, the lighting capabilities of Unreal 4 is sexy as hell -- I like sexy.

So there it is; we've made the switch from Unity to Unreal and are very excited about it!  We are going to be making adjustments to our current assets and getting ourselves better acquainted to our shiny new toy so it may be a little bit till the next blog update.  Fear not my friends and peers, the juice'll be worth the squeeze.*

* 10 points if you know which movie that's from  :)

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